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Prompts
A prompt is any question or statement spoken by Mycroft that expects a response from the User.
Here we look at how to implement the most common types of prompts. For more information on conversation design see the Voice User Interface Design Guidelines.
Any Skill can request a response from the user - making a statement or asking a question before the microphone is activated to record the User's response.
To see it in action, let's create a simple Skill that asks the User what their favorite flavor of ice cream is.
from mycroft import MycroftSkill, intent_handler
class IceCreamSkill(MycroftSkill):
@intent_handler('set.favorite.intent')
def handle_set_favorite(self):
favorite_flavor = self.get_response('what.is.your.favorite.flavor')
self.speak_dialog('confirm.favorite.flavor', {'flavor': favorite_flavor})
def create_skill():
return IceCreamSkill()
In this Skill we have used
get_response()
and passed it the name of our dialog file 'what.is.your.favorite.flavor.dialog'
. This is the simplest form of this method. It will speak dialog from the given file, then activate the microphone for 3-10 seconds allowing the User to respond. The transcript of their response will then be assigned to our variable favorite_flavor
. To confirm that we have heard the User correctly we then speak a confirmation dialog passing the value of favorite_flavor
to be spoken as part of that dialog.The
get_response()
method also takes the following optional arguments:data
(dict) - used to populate the dialog file, just likespeak_dialog()
validator
(function) - returns a boolean to define whether the response meets some criteria for successon_fail
(function) - returns a string that will be spoken if the validator returns Falsenum_retries
(int) - number of times the system should repeat the question to get a successful result
Video Tutorial: Asking a question
The vocab for this check is sourced from the Skills
yes.voc
and no.voc
files (if they exist), as well as mycroft-cores defaults (contained within mycroft-core/res/text/en-us/yes.voc
). A longer phrase containing the required vocab is considered successful eg both "yes" and "yeah that would be great thanks" would be considered a successful "yes".If "yes" or "no" responses are detected, then the method will return the string "yes" or "no". If the response does not contain "yes" or "no" vocabulary then the entire utterance will be returned. If no speech was detected indicating the User did not respond, then the method will return
None
.Let's add a new intent to our
IceCreamSkill
to see how this works.from mycroft import MycroftSkill, intent_handler
class IceCreamSkill(MycroftSkill):
@intent_handler('do.you.like.intent')
def handle_do_you_like(self):
likes_ice_cream = self.ask_yesno('do.you.like.ice.cream')
if likes_ice_cream == 'yes':
self.speak_dialog('does.like')
elif likes_ice_cream == 'no':
self.speak_dialog('does.not.like')
else:
self.speak_dialog('could.not.understand')
def create_skill():
return IceCreamSkill()
In this example we have asked the User if they like ice cream. We then speak different dialog whether they respond yes or no. We also speak some error dialog if neither yes or no are returned.
Video Tutorial: Asking a yes/no question
ask_selection()
provides a list of options to the User for them to select from. The User can respond with either the name of one of these options or select with a numbered ordinal eg "the third".This method automatically manages fuzzy matching the users response against the list of options provided.
Let's jump back into our
IceCreamSkill
to give the User a list of options to choose from.from mycroft import MycroftSkill, intent_handler
class IceCreamSkill(MycroftSkill):
def __init__(self):
MycroftSkill.__init__(self)
self.flavors = ['vanilla', 'chocolate', 'mint']
@intent_handler('request.icecream.intent')
def handle_request_icecream(self):
self.speak_dialog('welcome')
selection = self.ask_selection(self.flavors, 'what.flavor')
self.speak_dialog('coming.right.up', {'flavor': selection})
def create_skill():
return IceCreamSkill()
In this example we first speak some
welcome.dialog
. The list of flavors is then spoken, followed by the what.flavor.dialog
. Finally we confirm the Users selection by speaking coming.right.up.dialog
There are two optional arguments for this method.
min_conf
(float) defines the minimum confidence level for fuzzy matching the Users response against the list of options. numeric
(bool) if set to True will speak the options as a numbered list eg "One, vanilla. Two, chocolate. Or three, mint"Video Tutorial: Asking the user to choose an option
So far we have looked at ways to prompt the User, and return their response directly to our Skill. It is also possible to speak some dialog, and activate the listener, directing the response back to the standard intent parsing engine. We may do this to let the user trigger another Skill, or because we want to make use of our own intents to handle the response.
To do this, we use the
expect_response
parameter of the speak_dialog()
method.from mycroft import MycroftSkill, intent_handler
class IceCreamSkill(MycroftSkill):
def __init__(self):
MycroftSkill.__init__(self)
self.flavors = ['vanilla', 'chocolate', 'mint']
@intent_handler('request.icecream.intent')
def handle_request_icecream(self):
self.speak_dialog('welcome')
selection = self.ask_selection(self.flavors, 'what.flavor')
self.speak_dialog('coming.right.up', {'flavor': selection})
self.speak_dialog('now.what', expect_response=True)
def create_skill():
return IceCreamSkill()
Here we have added a new dialog after confirming the Users selection. We may use it to tell the User other things they can do with their Mycroft device while they enjoy their delicious ice cream.
Last modified 2yr ago